My Honours Project was divided in two parts: a survey of procedural generation techniques and development of a generator capable of creating cities resembling the artstyle of Minna O. You can read more about it in my portfolio if you're interested!

I apologise but this is not meant to be used as a game, so the controls and parameters are not very user friendly. Also, if you set weird parameter values it will most likely crash hehe.

The assets were made by the artist herself!

I've learned a lot during this project, and I'd love to start this from scratch, possibly using procedural textures and shape grammars, which would allow so much more variety. Anyway, feel free to play around with ;)

AuthorMarco Moroni
Made withUnity
Tagsartgame, Procedural Generation
Average sessionA few seconds

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